Clamp rotation of camera in Unity

Some notes and issues when trying to clamp the rotation of a camera in Unity. All the code was put on a script assigned to a controller that controlled the camera view. Used the Simple Touch Controller from the asset store.

Problem trying to clamp EulerAngles

It appears that the following code does not work as EulerAngles expects a value from 0-365.

transform.localEulerAngles = new Vector3(Mathf.Clamp(transform.localEulerAngles.x - rightController.GetTouchPosition.y * Time.deltaTime * speedContinuousLook, 0f , 20f ),transform.localEulerAngles.y + rightController.GetTouchPosition.x * Time.deltaTime * speedContinuousLook, 0f);

Extra debug info

Debug.Log("Rotation = " + transform.localEulerAngles.ToString());

Code to clamp rotation

You have to do some math to take the value from 0-365, then translate it to -90 – 90 so it can be clamped properly

// Put these with the rest of your public variables.  These should show up in the Unity Inspector and allow you to modify the values
public float speedProgressiveLook;
public float clampXRotationUp;
//  The following lines allow the script to Clamp the camera X rotation and should go in the Update function

float playerRotation = transform.localEulerAngles.x - rightController.GetTouchPosition.y * Time.deltaTime * speedContinuousLook; 

if (playerRotation > 180)        {             
    playerRotation = playerRotation - 360 ;  // Sets our working numbers between -180 - 180  
}    
     
playerRotation = Mathf.Clamp(playerRotation, clampXRotationDown, clampXRotationUp);

Vector3 newRotation;
newRotation.x = playerRotation;
newRotation.y = transform.localEulerAngles.y + rightController.GetTouchPosition.x * Time.deltaTime * speedContinuousLook;
newRotation.z = 0;

transform.localEulerAngles = newRotation;

The following links were helpful.

https://gamedev.stackexchange.com/questions/120500/using-mathf-clamp-in-vector3-to-restrict-object-drag

https://www.reddit.com/r/Unity3D/comments/8ue9fp/mathfclamp_is_refusing_to_work_can_anybody_offer/

https://stackoverflow.com/questions/26682155/using-mathf-clamp-in-unity-for-boundries

Unity Game Scene tab flickers during game play

There appears to be an issue with HDPI displays and the Unity Game tab while testing the game in unity. Have had issues where the UI elements will resize and not work correctly. Issue seems to be with how Windows scales the screen.

Dropping the scaling to 100% and/or the resolution down to 1920×1080 seems to resolve the issue.

Videos flashing and resizing on Internet Explorer

Had a problem with a NVR not displaying cameras correctly in the web interface in Internet Explorer. The issue appears to be something wrong with how it is interacting with Windows scaling.

To resolve the issue you can set the scaling to 100%

or

If the monitor is a HDPI, set it to a 1920×1080 resolution with scaling at 100%.

Setup Windows File Share for Citrix XenServer

Setup Share in windows

You may need to enable the Network Sharing and discovery in the network sharing center before proceeding with the following steps.

Create a new directory, right click and hit properties.

Under Sharing, hit Advanced Sharing…

Enable the Check mark for “Share this folder” and verify the share name is correct. In this example we are sharing a folder called XenServerShare

Setup Share in XenCenter

From XenCenter, hit add new Storage Repository and run through the wizard. When you get to the Share path put in \\share-ip-address\Share\Path

Example: If the IP address of the computer with the Share is 192.168.1.2 and you shared your Downloads folder, the path would be as follows

\\192.168.1.2\Downloads

Use the share computers username and password to log in to it.